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Helm dnd 5e deity

Helm dnd 5e deity

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Helm helm is the ultimate guardian, the ever-vigilant sentry who allows nothing to compromise his duty. Often seen as cold and emotionless, he appears as a giant man in full plate armor. In truth, Helm is simply a stern disciplinarian dedicated to his appointed task. Many believe that Helm would give his own life to guard something entrusted to him. He is silent on the matter. The church of Helm was once seen as a bastion of stability and safety in the oft-dangerous North.

Its members were highly respected for their pledge to defend civilization against the dangers of the wild and the monsters of the depths. However, during the past fourteen years it has shrunk greatly in numbers and influence.

helm dnd 5e deity

Helm served his duty faithfully and faultlessly during the Time of Troubles, but he played a role in confining the other deities to Faerun. The death and destruction that resulted from the Avatar Crisis earned the Vigilant One and his followers a great deal of enmity from members of other faiths, particularly those of Mystra, Bane, and Torm.

The church is only just starting to recover, thanks in large parts to the need for skilled guardians to defend against the waxing power of evil. Clerics of Helm pray for their spells in the morning promptly after rising or just before retiring for the evening. Their one holy day is the Ceremony of Honor to Helm, which takes place on Shieldmeet. Other ceremonies of note are the Purification and the Holy Vigil. The Purification is a renewal of faith undergone by beings returning to the faith or atoning for a shortcoming in vigilance, loyalty, or worship.

The Holy Vigil marks the ascension of a cleric to a higher rank. Clerics of Helm never command undead, although evil clerics may rebuke undead. They most commonly multiclass as fighters or paladins.

Helmite clergy believe they can win back the rightful power of Helm only through demonstrating excellence of vigilance and purity of loyalty. In their roles as guardians and protectors, they have set about training bodyguards everywhere and spread the word that only Helm tested worshipers of the Vigilant One are truly reliable.

helm dnd 5e deity

The church of Torm greets such claims coolly, though, ensuring that true rapprochement between the faiths will be long in coming. Temples of Helm are always imposing edifices built solely for defense.

Many are fortified abbeys located near dangerous and evil areas, where they form a line of defense against the encroachment of powerful enemies. Major cities usually have a temple or shrine to Helm, for his clerics make excellent guards or leaders of guards.

Frequent guards are spectators, a race of smaller beholderkin, which infuriates the church of Bane and its allied beholders. At the heart of the endless barracks, armories, and training chapels is the central altar, which is always a massive suit of full plate mail. All who seek sanctuary are welcome within a temple of Helm, but if they are accused of a crime, they must willingly submit to the local laws of the land and its justice, if lawfully executed. Clerics of Helm wear spotless, shining, full plate armor often with the everbright property and open-faced helms, often topped with plumes.

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They may drape this armor with red cloaks and tabards of steely gray, and such garments--or the armor itself--may be adorned with the Unsleeping Eye in the center of both back and breast. In southern regions, Helmite clergy often wear fine full plate set with gems and worked with gold filigree, accentuating great golden eyes set in the centers of both breastplate and back. In areas where heavily armored clerics are frowned on, the armor is reduced to a set of heavy shoulder plates, but the helm always remains.

The church of Helm is organized into a strict military hierarchy, and every member of the faith can easily determine his or her rank relative to the others. In centuries past all members of the faith ultimately reported to a single Supreme Watcher, but there has been no pontiff of the faith since the Year of the Watching Helm DR.Because the Core Setting is based on the World of Greyhawkthe Greyhawk gods list contains most of the deities listed here, and many more.

Note that there is some overlap between the categories. Most of the head deities of the demihuman pantheons, such as Corellon Larethian and Moradinfor example, are both obviously demihuman powers but are also mentioned in the Player's Handbook and as such core powers as well.

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Hence they appear on both lists. Before 3rd Edition, there was no Core Setting, so the distinctions above are not as clear-cut. For the most part, materials which did not specify a setting were assumed to be at least compatible with the World of Greyhawk if not outright parts of the canon.

As such, those prior materials are covered in the setting-specific lists of deities. There are over deities in the Greyhawk setting, and when creating Dungeons and Dragons 3rd Edition Wizards of the Coast selected a subset to become iconic deities.

Certain aspects of the deities were altered to make them more generic - for example: the "Core" Heironeous favors the longsword in order to make the favored weapon of the "God of Chivalry" more traditionally knight-likeas contrasted with the original "Greyhawk" Heironeous, who favors the battleaxe. The designation of "greater" vs.

Although some of these originally come from the Greyhawk or Forgotten Realms campaign settingseach one is mentioned at some point in a non-setting-specific source. The name in brackets next to each one specifies the source they are mentioned in. Demihuman deities refers to the gods of the core races besides humans e. Note that goliaths and raptorans are special, additional core races that were described in the Races of Stone and Races of the Wild supplement books respectively.

Most of the elven deities other than Corellon Larethian are found in the Races of the Wild supplement. They are organized in a pantheon called the Seldarine — a term which originated in Dragon magazine issue 60, but has been most widely used in the Forgotten Realms setting. Monster deities refers to the gods of the monstrous races; in other words, those of races that are primarily to fight and are not generally intended as player characters.

It should be noted that most of these beings are not actually gods. Most of the beings listed below are actually just very powerful extra-planar beings, though many have designs on godhood. The deities of the Drowan evil, underground-dwelling subrace of true Elves, are arranged in a corrupted version of the Elven pantheon called the Dark Seldarine.God of guardians, protection and protectors, and worshipped by guards and paladinshe was long seen as a cold and focused deity who impartially took the role of defender and sometimes also enforcer.

Helm (Forgotten Realms)

Helm is a Lawful Neutral deity. His symbol is a staring eye with blue iris on an upright war gauntlethis divine realm is Everwatch in the House of the Triadand his 3. Helmites have long been respected and revered for their dedication and purpose, and their pledge to come to the defense of those who call for it. They wear polished full suits of armor often with plumed helmets.

Their hierarchy is strict and militaristic, with specific groups such as the order of paladins called the Vigilant Eyes of the Deity, and originally also a single pontiff head of the church —the Supreme Watcher. There has not been someone in this post since DRthough. Ceremony of Honor to Helm - The only calendar-related ritual observed by Helmites, a festival to honour Helm celibrated on each Shieldmeet. A very old deityHelm is the eternal sentry and is always represented and seen wearing a full suit of armor that represents the weight of his heavy responsibility.

Yet Helm gets, and has always gotten, the job at hand done without complaint. The people of the Realms widely admired these qualities in what they saw as a humble and reassuring god. During the Time of Troublesthough, when the gods walked Torilit was in reliable Helm that Lord Ao trusted the task of keeping the other deities from returning to their posts without returning the stolen Tablets of Fate.

Helm kept his full power for this task, so that when the goddess Mystra attempted to pass him without the Tablets he was capable of first blocking her and after, when she retaliated, destroying her. This action had enormous repercussions for Helm. Whilst it put off any of the other earthbound deities attempting the same action, it also caused the other deities and mortals alike to hold Helm in great contempt surprisingly however, in the SouthHelm's following was still strong.

When the Time of Troubles ended and what was left of the other gods were restored to their former existences, and Helm himself no longer bound to stand guard against them, much of Helm's worship had faltered. Things amongst his clergy were made worse when the natives of recently-discovered Mazticawhom the priests of Helm were subjugating in their conquest of the region, highlighted their cause.

It is only in recent times that Helm has regained some of his popularity and respect, as people acknowledge that in the Time of Troubles he was doing what he had to. The only god who could be considered a full ally of the Watcher is Torm the True, the god of paladins. Strongly-held ideological differences have caused a great rivalry verging on hatred between the clergy of the two gods, but the deities themselves remain close.

Far back in time, the deity Lathander caused a divine purge known as the Dawn Cataclysm in which Helm's lover, a lesser deity of pragmatism called Murdane, was victim. Helm has begrudged the Morninglord this ever since. He is also especially at odds with the uncontrolled violence and careless destruction of the deities GaragosMalar and Talos.Pantheons with one or many improving, reviewing, or removing templates present.

Please help work on the problem presented on the template. These deities have one or more improving, reviewing, or removing templates present. View recent changes for all deities. Jump to: navigationsearch. Categories : 5e Deity Pantheon List. Views Page Discussion View source History. Personal tools Talk Contributions Create account Log in.

Home of user-generated, homebrew pages! Demon King Avernus. Eternal Creation. Eternal Destruction. Flahjje Raesokera Supplement.

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The Dungeon Master. The Flying Spaghetti Monster. The Rainbow Serpent. The Shadow which Lurks at the Edge of the Light. Arffur The Greatest Farmer Knight. Kineua - The Faceless Queen. ColdUndeath. Laurrott of the Bleeding Skies. Nameless the Double Fae Gnome.

helm dnd 5e deity

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The Fiddler in the Red Fog. Grund the Worldshaper.With the prevalence of homebrew pantheons and all the numerous worlds you might end up in, this dnd gods list is in no way comprehensive. Instead the following list of dnd deities encompasses all the Forgotten Realms deities, or at least the current forgotten realms deities, since the pantheon has shifted from edition to edition. Lots of human sacrifices on icy altars, for evil and ice themed characters only.

Stereotypical old bearded wizard elevated to godhood, for characters who love them some wizarding. Lord of being generically evil, think black knights and big evil churches.

Blood for the blood god, murder for the murder god. Bhaal just loves him some killing. Mad god that successfully pissed off literally everybody, pick at your own risk, nobody is going to like you. Nerdier and weaker brother of Oghma, good for the nerdy underdog characters.

Pacifist lake goddess of healing, good choice for healers and druids. Somber but not evil, dutiful guard of the dead and bastion against undeath. The morninglord, pure chad energy, kind of vain but great for paladins and artists. She likes mists, masks and lies, not a bad option for sneaky characters. Fun bard pick. One of the more tolerable evil gods, a good choice for evil druids.

Circle of seven stars, or nine stars encircling a flowing red mist, or a single star. Magical lady devoted to keeping magic from getting out of hand and blowing everybody up. God for bards who are about spreading stories and information rather than mischief.

Magic god who loves crystal balls and scrying, major occult mystery vibes. Goddess whose moods change with the phases of the moon, particularly honored by sailors. I am Silvanus and I speak for the trees! Exclusive pick for druids and tree enthusiasts. Vanity personified, good for characters who want to embody thot energy. Loves making people sick and die, only right for characters who want to spread some plague. Talos is basically a eviler Thor who loves wrecking up the place with storms.

Fights for the fight god, Tempus just loves fighting without any rhyme or reason. Basically, the god of paladins, if you want a stereotypical paladin, this is your god. Literally lady luck who favors the bold and the risk takers. Literal Viking god of extremely lawful goodness, only for those characters committed to real lawful good.

Called the bitch queen for a reason, spiteful sea witch perfect for both evil and sea themed characters. The golden lady, an embodiment of laissez faire trade and a favorite of smugglers.

In addition to the main pantheon, there are several deities that act as patron gods for specific races, either acting as their progenitors or their guardians. You may need to construct a considerable backstory to explain why your character has such a religious affiliation.

God of all good dragons and a lot of people who think dragons are cool. Big lady with a lobster head, created by the literal insane power of the Kuo-toa. Maker of the merfolk and the locathah and pretty much only concerned with keeping them safe. Gnome prankster god, but genuinely funny and not mean spirited.Within the context of the game, Helm is known as the Vigilant Onethe Great Guardand The Watcher and is the god of guardians, protection and protectors.

Helm is introduced as He of the Unsleeping Eyes, the god of guardians, a lawful neutral lesser god from the plane of Nirvana. He is described as "always vigilant, watchful. He is never surprised, and anticipates most events by intelligence and observation. He can never be borne off his feet, rarely can he be tricked, and he will never betray or neglect that which he guards. In short, he is the ideal of guardians, and is worshipped so that some of his qualities will come to, or be borne out in, the worshipper.

Helm later officially appeared as one of the major deities for the Forgotten Realms campaign settingin the Forgotten Realms Campaign Set ' s "Cyclopedia of the Realms" booklet His role in the cosmology of the Planescape campaign setting was described in On Hallowed Ground His relationships with the nonhuman deities in the Forgotten Realms was covered in Demihuman Deities Helm is described as one of the good deities that celestials can serve in the supplement Warriors of Heaven Helm appears as one of the major deities of the Forgotten Realms setting again, in Forgotten Realms Campaign Setting[11] and is further detailed in Faiths and Pantheons In the Maztica TrilogyHelm is the deity worshiped by the conquerors from the realm Amn conquistador analogs.

Helm is a Lawful Neutral deity. His symbol is a staring eye with blue iris on an upright war gauntlethis divine realm is Everwatch in the House of the Triadand his 3. Helm is worshiped by guards and paladins. The Helmish have long been respected and revered for their dedication, purpose, and their pledge to come to the defense of those who call for it.

They wear polished full suits of armoroften with plumed helmets. Their armor and helmets on the cover artwork of the Maztica Trilogy are depicted as similar to those worn by Conquistadors. Their hierarchy is strict and militaristic, with specific groups such as the order of paladins called the Vigilant Eyes of the Deity, and originally also a single pontiff head of the church —the Supreme Watcher. There has not been someone in this post since DRthough.

Ceremony of Honor to Helm - The only calendar-related ritual observed by Helmites, a festival to honour Helm celebrated on each Shieldmeet. A very old deityHelm is the eternal sentry and is always represented as a god and seen wearing a full suit of armor that represents the weight of his heavy responsibility to his task. Yet it is clear that Helm gets, and has always gotten, the job at hand done without there being any complaint made.

The people of the Realms widely admired these qualities in what they saw as a humble and reassuring god of the pantheon. During the Time of Troubleshowever, when the gods walked among Torilit was in the reliable Helm that Lord Ao trusted the task of keeping the other deities from returning to their posts without returning the stolen Tablets of Fate.

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Helm kept his full power for this task, so that when the goddess of magic, Mystraattempted to pass him on the stair without the Tablets he was capable of first blocking her and after, when she retaliated, destroying her completely. This action had enormous repercussions for Helm, and while it put off any of the other earthbound deities attempting the same action, it also caused the other deities and mortals alike to hold Helm in great contempt surprisingly however, in the South, Helm's following was still quite strong among mortal beings.

When the Time of Troubles ended and what was left of the other gods were restored to their former existences, and Helm himself no longer bound to stand guard against them, much of Helm's worship had faltered. Things amongst his clergy were made worse when the natives of recently discovered Mazticawhom the priests of Helm were subjugating in their conquest of the region, highlighted their cause.

It is only in recent times that Helm has regained some of his popularity and respect, as people acknowledge that in the Time of Troubles he was doing what he had to.

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The only god who could be considered a full ally of the Watcher is Torm the True, the god of paladins. Strongly held ideological differences have caused a great rivalry verging on hatred between the clergy of the two gods, but the deities themselves remain close. Far back in time, the deity Lathander caused a divine purge known as the Dawn Cataclysm in which Helm's lover, a lesser deity of pragmatism called Murdane, was victim.

Helm has begrudged the Morninglord this ever since.A very old deity, Helm was the eternal sentry [20] and was always seen wearing a full suit of armor that represented the weight of his heavy responsibility. The people of the Realms widely admired these qualities in what they saw as a humble and reassuring god. Helm was particularly fond of children, and often forgave their minor transgressions.

Far back in time, the deity Lathander caused a divine purge known as the Dawn Cataclysm in which Helm's lover, a lesser deity of pragmatism called Murdanewas a victim. Helm begrudged the Morninglord for this. He was also especially at odds with the uncontrolled violence and careless destruction of the deities GaragosMalarand Talos.

The only god who could have been considered a full ally of the Watcher was Tormthe god of paladins. Strongly held ideological differences caused a great rivalry verging on hatred between the clergy of the two gods, but the deities themselves remained close. During the Time of Troubles in DRwhen the gods walked Torilit was reliable Helm whom Lord Ao trusted with the task of keeping the other deities from returning to their divine realms in the planes without returning the stolen Tablets of Fate.

For this task, Ao left Helm with all his divine abilities, guarding the Celestial Stairway to the planes. This action had enormous repercussions for Helm.

helm dnd 5e deity

Whilst it put off any of the other earthbound deities attempting the same action, it also caused the other deities and mortals alike to hold Helm in great contempt. After the Time of Troubles ended and other gods were restored to their former existences, Helm himself was no longer bound to stand guard against them and much of his worship had faltered.

The reputation of his clergy was made worse when the natives of recently discovered Mazticawhom the priests of Helm were subjugating in their conquest of the region, highlighted their cause.

The Heresy of the Threefold Goda belief held by the Eye of Justice maintained that Helm wasn't truly destroyed by Tyr, but rather had his divine essence merged into Tyr's upon his death. After the Second SunderingHelm returned to the Realms. Prior to the Time of Troubles, Helmites were long respected and revered for their dedication and purpose, especially in the frontiers of the North. Throughout the divine crisis, and beyond, they unfailingly pledged to come to the defense of those who called for it.

They wore polished full suits of armor, often enchanted as everbright[29] and typically wore plumed helmets. However, there had not been someone in that post since DR. Helmites celebrated the festival known as the Ceremony of Honor to Helm on Shieldmeet. Sign In Don't have an account?

Start a Wiki. This article is about the deity. For other uses, see Helm disambiguation. Contents [ show ]. Main article: Church of Helm.

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Sword Coast Adventurer's Guide. Wizards of the Coastpp. TSR, Incp. Forgotten Realms Adventures. Faiths and Pantheons.